I'm Sempressimo.
I'm a programmer first. I build my games in Godot with C#, and I like systems that make a world feel lived in: people with their own days, weather that changes the plans, a family that goes hungry if you don't bring supper home.
I'm also a low-poly 3D artist. Every model in my games is made in Blender: characters, ships, houses, props and whole islands. I like a chunky, hand-made look in the spirit of the late PlayStation era, with modern lighting and water.
Right now I'm making Raised by the Sea: one boy's life at sea in four chapters, set on the Isle of Pines in 1715. Chapter One is a free demo here on itch.
If you play it, tell me what you thought in the comments. I read all of them.